Narn
Male Dwarf Monk (Level 14)
Personality: (Grumpy) (Accomplished) (Selfless) (Grandiose)
Neutral Evil alignment
Appearance:
He is 6’3†in height and has short red hair. His hair is braided, and a long beard flows down his front. His face is that of a seasoned veteran, and his gray eyes carry a look of wisdom and understanding. Narn is 42. He wears a brown doublet with gold tassles down the front. His brown trousers are tucked into his boots, which are red in color. He wears a large belt to which he has attached all his weapons.
Interaction:
Narn is much like a mountain, solid, immovable, full of strong emotion and with a strong purpose. He is a man who has lived for many centuries, who has seen and done much, a man of great experience. He is honest and forthright, does not like to deceive others, and holds very little respect for those who do. Narn is a man of action, and cares little for discussion or debate.
Background:
Narn was born in the Lengwood near the city of Tylas. At the age of 20, he became a novice monk at the abbey in the Lengwood. The abbey is known as the Monastery of the Red Dragon and was created in the 4th century by St. Trumba of Skandia when he visited the Lengwood. Narn spent 17 years as a novice monk, but never reached a higher rank. This was because of one event that is still remembered: an evil wizard named Murtax wanted to buy information from the abbey. As part of the deal, the monks were to come to the altar of sorcery and ceremonially burn parts of the Red Dragon while Murtax boiled alive in the pool below. Narn knew that this was a death trap, and that the monks would be killed. He threw himself on the table at which the monks were sitting, and screamed out that this was a trick to kill them. The monks were amazed at this, since no monk had ever disobeyed the rules of the order. Narn was put in chains and reprimanded. He was not allowed to take part in the ceremony, and the monks all died in their own blood. The abbot then released Narn from his oath to the order, saying that duty outweighed all other emotion. Narn left that place and went to Solamnia as a mercenary. He spent two years working for Verminaard to help kill the dragons in the Lengwood. He then left Solamnia and went south. He now works for Ragnar as a mercenary in exchange for not having to fight against any dwarven interests. Narn is still a member of the religion of St. Trumba, so he will always be looking for opportunities to do good for those who need help.
Combat / Skills:
Narn knows the use of all dwarven weapons and prefers to use axes. He will attempt to finish off an enemy with one blow whenever possible. He will use healing potions when he is in a very dangerous situation.
Equipment:
Narn has a +3 Axe of Frostbite and a +2 Handaxe of Speed that ensures he always wins initiative on every odd-numbered round of the battle. He carries a bag of holding with a wide assortment of healing potions of various shapes, sizes, and effectiveness.
Want more? Check out LitRPG Adventures!
New Dungeon Generator is LIVE at LitRPG Adventures!
Random Encounter Tables RPG Book
I have a seperate collection of unique RPG random encounter tables (and more) for fantasy tabletop RPG campaigns available now at Amazon as an ebook or softcover...
Get this Random Tables Book at Amazon and help support me creating more FREE RPG tools. Thanks!
About NPC Generator AI
Hello. I'm Paul Bellow, a LitRPG author and creator of this site with 1000's of Free D&D Random NPCs. I also run LitRPG Adventures, a set of advanced RPG generators and a growing library of RPG content generated by GPT-3 API from OpenAI.
Thanks for checking out the site. I hope you find it useful!
More Free RPG tools:
Magic Items Maker | Backstory Generator | Mimic Maker | Dungeon Maps AI | Random Encounter Generator AI