Ruz'aak
Female Half-Orc Barbarian (Level 15)
Personality: (Grandiose) (Grumpy) (Impulsive) (Adorable)
Chaotic Neutral alignment
Appearance:
Ruz'aak is a striking half-orc, standing at over six feet tall with a muscular build. She has piercing blue eyes and long braided hair dyed in vibrant shades of purple and green. Her body is adorned with intricate tattoos and scars from past battles. She wields a massive greataxe with ease, and her fierce expression is enough to intimidate even the bravest of foes.
Interaction:
Ruz'aak is a renowned hero in the realm, known for her bravery and strength. She often travels alone, seeking out challenges and battles to test her skills. If the party crosses paths with her, she will likely be on a quest or mission. She may be willing to join forces with the party if their goals align or if they impress her with their abilities. However, she is impulsive and may make rash decisions, which could endanger the party.
Background:
Ruz'aak was born into a tribe of half-orcs and was considered an outcast due to her half-elf heritage. She trained in the art of battle from a young age and quickly became known as the strongest and most skilled warrior in her tribe. However, she became restless and yearned for adventure beyond her tribe's borders. She left her tribe and set out on her own, using her skills to become a mercenary. Eventually, she gained fame and wealth from her heroic deeds, but she never forgot her origins and often sends money and supplies back to her tribe.
Combat / Skills:
Ruz'aak is a highly skilled fighter, utilizing her barbarian rage to unleash devastating attacks with her greataxe. She can also throw javelins at ranged targets with deadly accuracy. She is a strategic fighter, using her surroundings to her advantage and often taking on multiple opponents at once. However, her impulsive nature can sometimes lead her into reckless situations.
Equipment:
Ruz'aak carries a greataxe that deals 2d12 damage and is considered a two-handed weapon. She also has a set of javelins that she can throw for 1d6 damage each. She wears a suit of plate armor, providing her with an AC of 18. She also has a necklace imbued with powerful magic, granting her additional protection.
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