NPC Generator AI

Fantasy NPC description generator for RPG like D&D with GPT-3!



This Content is 100% GPT-3 (AI) Generated

Xythke

Male Gremlin Runesage (Level 19)

Personality: (Uncivilized) (Selfless) (Lonely) (Spelljammer)

Chaotic Good alignment

STR 16 INT 8 WIS 16 DEX 11 CON 8 CHA 13

Appearance:

Xythke looks like a Gremlin. He's short, a little bit stocky, and he has a long, antennae coming out of the top of his head.

Interaction:

Xythke will come across as very intelligent and curious. He will be very polite, though not always when it comes to respecting the party's decisions.

Background:

The Gremlins first discovered Xythke when he was a Boy Scout in the troop. The scout leader had assigned the boys to collect sticks for the camp fire. On his way through the woods, Xythke was surrounded by Gremlins who took one look at him, and saw him as the closest thing to a servant around. It took hours in the dark, but Xythke made it to the campsite without any injuries, and even noticed three bags of candy wrappers that had been discarded. Using his Boy Scout skills, Xythke made a fire without any flint, and started cooking some hot dogs for the troop. He took the wrappers and tied them together, using them to try out a knot he had learned a few months prior. The troop leader caught him and told the boys to go to bed. When they were all asleep, Xythke tied all of the wrappers together, making a very long string. He tied this string to the end of a long stick and lay it out in front of one of the sleeping bags. The next morning the troop leader woke up and saw what Xythke had done, and sent his troop of boys chasing after him. Xythke never looked back, but he knew that the scouts would never catch him. Determined to teach the Scouts about using sticks for a bonfire and going out into the woods, he traveled to the scout headquarters and began teaching training courses. He taught classes in making fires, hunting and mostly how to survive in dangerous terrain. After a few years in scout meetings, he began receiving strange looks from the other kids in class. One day on his way home from school, Xythke was once again surrounded by Gremlins, who grabbed him and dragged him through the woods. Xythke was terrified, but they would not let him go. When he screamed and begged to be released, they responded with "Who do you think you are? We found you". The Gremlins kept Xythke for five years. He lived in fear as he watched his friends in his class growing up and getting into high school dances. Every year he would try to sneak away from the trapped hollow where he lived with a small group of Gremlins, but they would catch him every time. He confessed to growing up sad and lonely, and despised having to live with Gremlins and all of their strange logic. He decided that he would never impose on anyone else's life like that again, and decided he would not rob others of their freedom again. Xythke can never forget the Gremlins though...

Combat / Skills:

Xythke is an excellent scout with a fantastic stealth ability who likes to throw around Fireballs as much as possible. He hates Gremlins with a passion, but is not so against Fire Elementals as long as they are not attacking innocent people.

Equipment:

Xythke always carries his +3 short sword which always has 2 charges left. He will carry an unlimited amount of throwing stars with at least 2 small daggers that have a couple of charges left. Xythke is an Elven Scout and is proficient with the short sword and daggers.

Generated by GPT-3 and lightly edited by a human.

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About NPC Generator AI

Hello. I'm Paul Bellow, a LitRPG author and creator of this site with 1000's of Free D&D Random NPCs. I also run LitRPG Adventures, a set of advanced RPG generators and a growing library of RPG content generated by GPT-3 API from OpenAI.

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